Blogger stopped accepting comments without a third party cookie a couple of months ago and didn't say anything about it. They aren't going to fix it, but I did learn a way around it. Sorry for any inconvenience.
By The Numbers How were the three arguably most important numbers in ASL generated and why is there virtually no conversation about whether they are real? You can tell an ASL grognard 1 when you mention 666 and he immediately thinks of a first line US squad rather than the mark of the devil. Virtually all ASL players will know exactly what you are talking about if you give the three digits of its firepower, range and morale. Maybe less so of, for example, second line Italian squads. And, to be sure, there is a lot of overlap, for example, 447 squads. However, it is this defining characteristic that identifies units. How did these characteristics come about? Why are they so universally accepted and virtually never debated? Perhaps most importantly: Why do we go on adding squads (especially by third party producers) without laying down a basic understanding of what goes on in the composition of these factors? I propose a short exercise to help us understand...
One of the big mistakes in assessing tanks is judging the defensive capability based on inches (or milometers) of armor. Armor is not armor and I'm going to go through some of the chemistry and physics of different types of armor in an attempt to enlighten people on what difference different types of armor mean.
I received the ASL Action Pack #14 yesterday--great, fast shipping from MMP. But man, shipping costs are freaking killing me. $24 for the Pack. $24 for shipping.
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