Race for the Meuse
I just got my copy of Race for the Meuse. Here's my envelope opening:
Postage. Damn I hate paying massive postage charges, but the fact is that postage is expensive. Race for the Meuse cost almost as much to send as it did to buy. That's just a fact. Thanks to George Kelln for sending this out.
The Map. It's a beauty. I hope it gets plopped on VASL soon because I want to get at it. But it will be worth soloing. Primarily, it's hills and valleys. A couple of petite Belgian buildings. It's a nice looking map reminiscent of Kampgruppe Peiper.
Scenarios. There are five. There are four small skirmishes for different parts of the map. There is a "monster" which uses the whole map and has some German recon units against Belgian fort units.
Special Rule Pack. Pretty generic stuff. Alpine woods. I don't like the partial orchard thing--basically an orchard on one side of a road. Not many of these. Not really a point in making new rules for it in my opinion. I don't like the dedicated artillery rule, for reasons I have discussed many times.
Campaign Game. This is pretty standard stuff. A few surprises, but overall it's just a four scenario campaign game. What kind of RG can you get? Essentially, Germans can buy infantry platoons and a lot of armored car and recon assets. The Belgians can by fortification support units. Overall, looks like a small, do-able campaign game. Smaller than most.
So, I'll be working on this solo until I get a VASL board for this. I'll provide an update on how it is going.